This teases out some of this idea’s potential, but it’s still not very convincing. Stockpile sees you collect gears from wrecked drivers on foot. The only time being outside of your car really makes sense is in the game mode Stockpile, one of only four currently in the game. In multiplayer, the objectives are so frantic and demanding that I always felt like I was letting the team down if I stopped committing to KO’ing the opposing drivers at all times, so it’s hard to justify the climb. But given how easily they build anyway, I don’t see the point. Parkour sections are peppered above the maps, providing platforming puzzles that you can complete for gems that let you build your special ability meters. "Destruction AllStars is by nature a competitive game, but it’s certainly easier to enjoy if you strip out that aspect and just focus on having fun." You also don’t get into satisfying back and forth scraps with your fellow drivers very often – you’re just running around like a headless chicken on a busy motorway, lunging towards nothing and worrying about your contribution to the scoreboard. Your actions don’t feel very fluid and they suffer from long cooldowns. Leaping and bounding over cars sure looks cool in the close-up slow-motion footage on the main menu, but this is far from the in-situ reality. And exiting your car to traverse the map on foot should be Destruction AllStars’ ace in the hole, but I’m not convinced it adds much to the actual gameplay. When several cars get stuck into each other, everyone starts awkwardly reversing out or leaving their banged-up motor for a shiny new model. The chaos feels surprisingly organized, too. But then when you do get into a nasty pile-up, the adrenaline tapers out in seconds as everything grinds to a strange halt. You spend a lot of time trying to position yourself up throughout matches, spinning around and feeling disoriented. You’re always pulling hard on the sticks to line up a spectacular wreck, and when you miss (and be prepared to miss quite a lot) it's often agonizing. We’ve yet to get confirmation on whether a physical launch is still going ahead.The driving feels satisfyingly weighty in Destruction AllStars. The game is now no longer available via PS+ and must be purchased via the PlayStation Store. However, the game was delayed only to emerge later as one of February 2021’s PlayStation Plus freebies. Destruction AllStars is a mostly satisfying modernisation that has some neat ideas and looks fantastic, though ultimately spins its tyres on repetitive rival-wrecking gameplay and a lack of truly worthwhile content at launch.ĭestruction AllStars was originally slated to launch alongside Sony’s PlayStation 5 last November. The car combat genre has long been out of fashion and still has a way to go if it wants to take us back to its glory days of the 1990s. In our Destruction AllStars review we scored the title a decent 6 out of 10: While Destruction AllStars certainly has some novelty (besides being a car combat game released in 2021) the lack of free singleplayer content, coupled with the eventual repetition that sets in definitely hold the PlayStation exclusive back. Naturally, this will only be available via singleplayer. Speaking of modes, Lucid will also be adding a photo mode to Destruction AllStars, letting players show off their stunning takedowns. It’s worth noting that Blitz won’t be arriving until later on in the season. Matches are split between rounds, the first team hitting the score threshold taking a win, with character ability and hero energy carrying over. It will follow a similar format to Mayhem (think team deathmatch, but with cars) with four teams of three players. There’s a new match type coming named Blitz that is being earmarked as the game’s main competitive mode.
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